ResumeOverviewI am Yue Chen, an assistant professor (associate distinguished research fellow) at the School of Art, Design, and Media, East China University of Science and Technology, Shanghai, China. My research in human factors, ergonomics, and human-computer interaction has primarily focused on online communication and collaboration:
The application scenarios include online learning, social media, complex industrial systems, and aging-friendly technologies. For example, My Ph.D. dissertation was about the interactions during video-based learning and the design to facilitate discussions and learning. I also worked on engaging older adults in lifelong learning via social media during my postdoc. Recently, I am working on how group members collaborate on creative problem-solving tasks via social media and how to support the process by AI. Education
ResearchGrants
PublicationsJournal articlesJ2. Chen, Y., & Gao, Q. (2023). Visualizing timeline-anchored comments enhanced social presence and information searching in video-based learning. Computer Applications in Engineering Education, 31(5), 1306–1320. J4. Chen, Y., & Gao, Q. (2022). Effects of social media self-efficacy on informational use, loneliness, and self-esteem of Chinese older adults. International Journal of Human–Computer Interaction. 39(5),1121-1133. J5. Ma, Z., Gao, Q., & Chen, Y. (2022). Post-Purchase Trust in e-Commerce: A Theoretical Framework and a Text Mining-Based Assessment Method. International Journal of Human–Computer Interaction. (online) J6. Chen, Y., Gao, Q., & Gao, G. (2021). Visual Layout of Timeline-anchored Comments: Affects Attention in Video-based Learning. International Journal of Human–Computer Interaction, 38(9), 868-883. J7. Chen, Y., Gao, Q., Yuan, Q., & Tang, Y. (2020). Discovering MOOC learner motivation and its moderating role. Behavior & Information Technology, 39(12), 1257-1275. J8. Chen, Y., Gao, Q., Yuan, Q., & Tang, Y. (2019). Facilitating students’ interaction in MOOCs through timeline-anchored discussion. International Journal of Human–Computer Interaction, 35(19), 1781-1799. J9. Chen, Y., Gao, Q., Lv, Q., Qie, N., & Ma, L. (2018). Comparing measurements for emotion evoked by oral care products. International Journal of Industrial Ergonomics, 66, 119-129. J10. Chen, Y., Gao, Q., Song, F., Li, Z., & Wang, Y. (2017). Procedure and information displays in advanced nuclear control rooms: experimental evaluation of an integrated design. Ergonomics, 60(8), 1158–1172. J11. Chen, Y., Gao, Q., & Rau, P.-L. P. (2017). Watching a Movie Alone yet Together: Understanding Reasons for Watching Danmaku Videos. International Journal of Human–Computer Interaction, 33(9), 731–743. Conference articlesC2. Xia, Y., & Chen, Y. (2023). A Review of How Team Creativity is Affected by the Design of Communication Tools. In P.-L. P. Rau (Ed.), Cross-Cultural Design (pp. 297–314). Springer Nature Switzerland. C3. Ye, Y., Tian, H., Pei, T., Luo, Y., & Chen, Y. (2023). Online Collaborative Sketching and Communication to Support Product Ideation by Design Teams. In P.-L. P. Rau (Ed.), Cross-Cultural Design (pp. 315–330). Springer Nature Switzerland. C4. Chen, Y., Wu, M. & Gao, Q. (2022). Online Communication for Team Creativity in Tech Companies: Barriers and Tool Design. In HCII 2022. Springer, Cham. C5. Chen, Y. & Gao, Q. (2021). How do older adults learn informally via social media? a pilot study of Chinese urban older adults. In HCII 2021 (pp. 379-392). Springer, Cham. C6. Peng, Q., Qie, N., Yuan, L., Chen Y., Gao, Q. (2019). Design of an online education evaluation system based on multimodal data of learners. In HCII 2019, (pp. 458-468). Springer, Cham. C7. Yuan, Q., Gao, Q., & Chen, Y. (2017). A Preliminary Study on the Learning Assessment in Massive Open Online Courses. In HCII 2017, Cross-Cultural Design (pp. 592–602). Springer, Cham. C8. Chen, Y., Gao, Q., & Yuan, Q. (2017). DanMOOC: Enhancing Content and Social Interaction in MOOCs with Synchronized Commenting. In HCII 2017, Cross-Cultural Design (pp. 509–520). Springer, Cham. C9. Chen, Y., Gao, Q., & Rau, P. L. P. (2015). Understanding Gratifications of Watching Danmaku Videos–Videos with Overlaid Comments. In HCII 2015, Cross-Cultural Design Methods, Practice and Impact (pp. 153-163). Springer International Publishing. Book chaptersB1. Gao, Q. & Chen. Y. (2024). Chapter 3 Social Computing. In Stephanidis, C., & Salvendy, G. (Eds.), Human-Computer Interaction in Various Application Domains, 1th Edition. CRC Press. B2. Gao, Q. & Chen. Y. (2021). Chapter 45 Human Factors in Social Media. In Salvendy, G., & Waldemar, K. (Eds.), Handbook of Human Factors and Ergonomics, 5th Edition. Wiley. |