科研成果
项目名称 | 项目类型 |
团队涌现状态视角下产品创意生成的人机协作策略研究 | 国基金 |
水灾防御决策系统的可用性改善与 地理信息可视化设计 | 技术转让 |
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学术成果
- 1.Driving Factors of Generative AI Adoption in New Product Development Teams from a UTAUT Perspective,International Journal of Human–Computer Interaction,2024
- 2.Understanding Emotional Needs across Stroke Rehabilitation Phases for Affective Design,AHFE2024,2024
- 3.Visualizing timeline-anchored comments enhanced social presence and information searching in video-based learning,Computer Applications in Engineering Education,2023
- 4.Effectiveness of cooperative and competitive gamification in mobile fitness applications among occasional exercisers,Behaviour & Information Technology,2023
- 5.A Review of How Team Creativity is Affected by the Design of Communication Tools,HCII2023,2023
- 6.Online Collaborative Sketching and Communication to Support Product Ideation by Design Teams,HCII2023,2023
- 7.Effects of social media self-efficacy on informational use, loneliness, and self-esteem of Chinese older adults,International Journal of Human–Computer Interaction,2022
- 8.Post-Purchase Trust in e-Commerce: A Theoretical Framework and a Text Mining-Based Assessment Method,International Journal of Human–Computer Interaction,2022
- 9.Online Communication for Team Creativity in Tech Companies: Barriers and Tool Design,HCII2022,2022
- 10.Visual Layout of Timeline-anchored Comments: Affects Attention in Video-based Learning,International Journal of Human–Computer Interaction,2021
- 11.How do older adults learn informally via social media? a pilot study of Chinese urban older adults,HCII2021,2021
- 12.Discovering MOOC learner motivation and its moderating role,Behavior & Information Technology,2020
- 13.Facilitating students’ interaction in MOOCs through timeline-anchored discussion,International Journal of Human–Computer Interaction,2019
- 14.Comparing measurements for emotion evoked by oral care products,International Journal of Industrial Ergonomics,2018
- 15.Procedure and information displays in advanced nuclear control rooms: experimental evaluation of an integrated design,Ergonomics,2017
- 16.Watching a Movie Alone yet Together: Understanding Reasons for Watching Danmaku Videos,International Journal of Human–Computer Interaction,2017
出版著作
著作名称 | 出版日期 | 出版社 |
Chapter 45. Human Factors in Social Media. In Salvendy, G., & Waldemar, K. (Eds.), Handbook of Human Factors and Ergonomics, 5th Edition. | 2021 | Wiley |
Chapter 3. Social Computing. in Human-Computer Interaction in Various Application Domains. | 2024 | CRC Press |
主讲课程
- 专业英语,
- 产品开发设计,
- 智能设计与可视化展示,
- 服务设计,
教育经历
- 2010-08 至 2014-07,清华大学,大学本科
- 2014-08 至 2019-07,清华大学,博士研究生
工作经历
- 2021-11 ,华东理工大学,教学科研
- 2019-10 至 2021-10,清华大学,博士后
横向项目
项目名称 | 学科门类名称 | 立项年份 |
水灾防御决策系统的可用性改善与 地理信息可视化设计 | 社科类 | 2022-08-19 |
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